1. Animating Real - Time Game Characters
Author: Paul Steed
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Computer animation,Computer games - Design,Video game characters,Real-time Programming
Classification :
T
،
385
،.
S72
،
2003


2. Animating real-time game characters /
Author: Paul Steed.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.,Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.
Classification :
TR897
.
7
.
S72
2003


3. Animating real-time game characters
Author: / Paul Steed
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.
Classification :
TR
,
897
.
7
,.
S72
,
2003


4. Breaking out of the games industry /
Author: Matthew M. White.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Video games-- Design-- Vocational guidance.,Video games industry-- Vocational guidance.,COMPUTERS / Computer Graphics / Game Programming & Design,COMPUTERS / General,GAMES / Board.
Classification :
HD9993
.
E452
W55
2019


5. Building blocks of tabletop game design :
Author: Geoffrey Engelstein, Isaac Shalev.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Board games-- Design and construction.,Board games.,COMPUTERS-- Computer Graphics-- Game Programming & Design.,COMPUTERS-- General.
Classification :
GV1312
.
E64
2020


6. Characteristics of games /
Author: George Skaff Elias, Richard Garfield, and K. Robert Gutschera ; foreword by Eric Zimmerman ; drawings by Peter Whitley
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Game theory,Games-- Design and construction,Games, Rules,Juegos-- Diseño y construcción,Juegos-- Reglas,Teoría de los juegos
Classification :
GV1230
.
E38
2012


7. Cloud computing in remote sensing /
Author: Lizhe Wang, Jining Yan, Yan Ma.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Cloud computing.,Remote sensing-- Data processing.,Cloud computing.,COMPUTERS-- Computer Graphics-- Game Programming & Design.,COMPUTERS-- General.,MATHEMATICS-- General.,Remote sensing-- Data processing.
Classification :
G70
.
4
.
W354
2019eb


8. 3D game design engine design :
Author: David E. Eberly.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Game design.

9. Game character creation with Blender and Unity
Author: Chris Totten
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation,Computer games-- Design,Three-dimensional display systems,Video game characters
Classification :
QA76
.
76
.
C672
T382
2012


10. Game design theory: a new philosophy for understanding games
Author: Burgun, Keith
Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)
Subject: Design ، Computer games,Programming ، Computer games,Design ، Video games,، COMPUTERS / Programming / Games,، MATHEMATICS / Game Theory
Classification :
QA
76
.
76
.
C672
B86


11. Game of X.
Author: Rusel DeMaria.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Xbox 360 (Video game console),Xbox One (Video game console),Xbox video games-- Design.,Xbox video games-- History.,GAMES / Board.,Xbox 360 (Video game console),Xbox One (Video game console),Xbox video games.
Classification :
GV1469
.
3
.
D448
2019eb


12. Game of X.
Author: Rusel DeMaria.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Xbox 360 (Video game console),Xbox One (Video game console),Xbox video games-- Design.,Xbox video games-- History.,GAMES-- Board.,Xbox 360 (Video game console),Xbox One (Video game console),Xbox video games.
Classification :
GV1469
.
3
.
D448
2019


13. Human-robot interaction :
Author: [edited by] Paulo Barattini, Federico Vincentini, Gurvinder Singh Virk, Tamas Haidegger.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Human-robot interaction.,COMPUTERS / Computer Graphics / Game Programming & Design,COMPUTERS / General,COMPUTERS / Machine Theory,Human-robot interaction.,TECHNOLOGY & ENGINEERING / Engineering (General)
Classification :
TJ211
.
49
.
H8658
2019eb


14. Metagaming :
Author: Stephanie Boluk and Patrick LeMieux.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Video games-- Design.,Video games industry-- Social aspects.,Video games-- Social aspects.,COMPUTERS-- Social Aspects-- General.,GAMES-- Video & Electronic.,SOCIAL SCIENCE-- Popular Culture.,Video games-- Design.,Video games-- Social aspects.
Classification :
GV1469
.
34
.
S52
B65
2017


15. Network games, control, and optimization :
Author: Jean Walrand, Quanyan Zhu, Yezekael Hayel, Tania Jimenez, editors.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer networks-- Design and construction, Congresses.,Control theory, Congresses.,Game theory, Congresses.,Games-- Computer network resources, Congresses.,Internet games, Congresses.,Mathematical optimization, Congresses.,Game Theory, Economics, Social and Behav. Sciences.,Math Applications in Computer Science.,Mathematical Applications in Computer Science.,Systems Theory, Control.,Computer networks-- Design and construction.,Control theory.,Game theory.,Internet games.,Mathematical optimization.
Classification :
TK5105
.
5


16. Physics for game developers
Author: Bourg, David M.
Library: Central Library and Documents Center of Al-Zahra University (Tehran)
Subject: design. ، Video game,، Physics.
Classification :
QC
23
.
2
.
B68
2013


17. 8, 2019, Proceedings /-8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Interactivity, game creation, design, learning, and innovation :

18. Professional HTML5 mobile game development
Author: Pascal Rettig
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,HTML (Document markup language),Mobile computing-- Programming,Mobile games-- Programming
Classification :
QA76
.
76
.
C672
R48
2012


19. Reverse design.dollar5Super Mario World /
Author: Patrick Holleman.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Super Mario Bros. (Game),Video games-- Design.,Jeux vidéo-- Conception.,Super Mario Bros. (Jeu),Super Mario Bros. (Game),Video games-- Design.
Classification :
GV1469
.
35
.
S96
H65
2019


20. Serious Games
Author: \ [edited by] Stefan Göbel...[et.al]
Library: Library of Foreign Languages and Islamic Sources (Qom)
Subject: Computer games -- Design -- Congresses.,Educational games -- Congresses.,Game theory -- Congresses.,بازیهای کامپیوتری -- طراحی ,بازیهای آموزشی -- کنگره ها ,نظریه بازی -- کنگره ها
Classification :
QA
76
.
76
.
C672S4
2015
E-Book
,

